NotesRed indicates a clickable hyperlink inside the manual.Blue indicates a hyperlink to the internet.Bold words are used for Rhino and T-spline commands. The user is basically acquainted with Rhino and has completed Rhino Level I 3. The user has never used a subdivision surface or polygonal modeler.2. How to integrate T-Splines with Rhino and NURBS in a production workflow.3.ĪssumptionsThe user has never used T-Splines.1. What T-splines are and how they enhance Rhino workflows.1. This manual has been written with the following goals and assumptions: Welcome to T-Splines for Rhino, the program created to help designers easily create and edit fluid, organic shapes for design and manufacturing. Sincerely,Matt Sederberg, CEO, T-Splines, Inc. Give us a call any time at 80 if you have concerns or just have something neat to share with us.įor overview videos on the top new features of this release, please visit While you’re working, please keep in touch. We hope you’ll find T-Splines 3 to be a powerful enhancement to your modeling toolbox. The focus of the new features in this release is on speed enhancements and optimizations to help you more quickly create and edit organic models suitable for manufacturing. We hope you’ll enjoy what we selected for v3. One challenge of directing T-Splines software development is that there are always many exciting possibilities of what to do next with T-Splines for Rhino, because it is based on an extremely general technology. This is a very fun industry to be in, and we feel lucky to be able to associate with some of the top cutting-edge designers on the planet. The biggest thrill we get out of our jobs is when a T-Splines user shares a project with us that they created using our software. Repairing a T-spline mesh 139Make uniform 142Īppendix 1: Rhino commands and T-splines 143įirst of all, we’d like to sincerely thank each of you for using T-Splines, whether you have been with us since T-Splines v1 nearly four years ago or you’re just coming aboard now with T-Splines 3. Additional commands 123Fit to curves 123Split curves 134Flip surface normal 135Extract control polygon 135Flatten points 136Weight 136Pull surface 137Interpolate surface 137Set curvature graph edges 13818. Grow selection 119Shrink selection 119Edge loop 120Edge ring 122Selection set 12217. Advanced edit mode: hotkeys and selection 116Hotkeys 116Paint selection 118 Part VI: Advanced modeling with T-Splines 11516. Converting a T-spline to NURBS surfaces 110Set surface layout 11115. Adding/deleting geometry 68Subdivide face 69Insert control point 71Insert edge 77Crease 80Tangency 80Extrude face 84Extrude edge 86Extrude curve 87Thicken 88Duplicate faces 90Delete 91Remove creases 94Fill hole 95Weld points 96Unweld edges 98Append 98Bridge 99Merge edges 101Match surface 10414. Manipulator: translate, rotate, scale 61Face, edge, vertex grips 63Drag mode 63Hotkeys 64Edit mode options 64Paint toggle 64Set multiplier button 64Soft manipulation 65Speed options button 65Smooth mode and box mode 66Using Rhino commands with T-splines 6713. Part IV: How to model with T-Splines 5912. Trimming T-splines 56Trimming alternative: a “trimless” T-spline 57 Standardization (showing all control points) 5611. Vertex types 50Points on the surface 51Tangency handles 51T-points: end lines of detail 52Star points: create non-rectangular surfaces 5210. Converting meshes and NURBS to T-splines 43NURBS to T-splines 43Rhino meshes to T-splines 46Part III: Getting to know T-spline surfaces 488. Creating a T-spline surface 19From primitives 20From lines 24By lofting curves 37By piping 40 7. Installing the T-Splines plugin 15Activation 15T-Splines toolbar 16T-Splines menu 16T-Splines options 166. How T-Splines is integrated into Rhino 83. Part I: Getting familiar with T-Splines and Rhino 61. ContentsWhat’s new in T-Splines 3 for Rhino 4 Manual goals and assumptions 5Acknowledgments 5
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